If you have to do some significant reshaping, then there is a feature called CONFORM RETOPO MESH in the toolbar, that will adjust the retopo mesh as you make those large scale edits. That's also a good reason to bring the copy of the Paint room mesh into the Retopo Room before you start sculpting. If you have to make fairly large adjustments, you will want to turn Auto-Snapping off in the toolbar, to prevent from having to struggle against it as you make these large changes. It will automatically snap the region under your brush as you make slight tweaks. You can click the SNAP button for the whole model or use the Brush tool to lightly tap, nudge or stroke the local areas that need some adjustment. Depending on how significant the difference between the original version and the newly sculpted version, you will probably need to re-snap the Retopo mesh to fit the new changes in the Sculpt room. ![]() ![]() And, if you have no mesh in the Retopo Room, you can quickly bring a copy from the Paint Room by going to the RETOPO menu > Use Visible Objects in Paint Room. Couple small things to add to that.MERGE in the Sculpt Room has been renamed IMPORT, (per many users request).
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